したらばTOP ■掲示板に戻る■ 全部 1-100 最新50 | |

Questions about SMB Kaizou...

3w7n:2011/11/20(日) 21:01:14 ID:BM/PIQi6
>>2 Thanks a million, masa.
Well I downloaded the files successfully via the link you provided, and I found the files very impressive and useful.
Unfortunately I can only understand a part of the meaning by guessing the meanings of Kanji & katakanas. I couldn't understand the, '12.5%, 25%, 75%...'(whatever,) part.
Now you know where I'm ACTUALLY from? I didn't dare say that at first because I was afraid that this one would be like the 2ch forum...(Praying: Oyobidesuka...Kono hoshi wa onoi touri...)

Currently I am working on the 6502-ASM language, trying to make some changes on my own. However I can only make some minimal changes now, like: When Fiery Mario gets injured, he changes into Super Mario. (Still leaving a bug that makes Mario jumpable when gets hurt, just like the Kinoko-Jump.)
I wonder how Japanese ROM Hacking masters can make complex and tremendous changes(?) That's why I asked Question #1. I also used a hex editor WinHex, and did tests in VNES, but still I progressed slowly.
(PS here: I have made it possible to change the 'Pause' SE into Rockman's 'Menu' SE, why didn't ATA do this in VSYD and VS Airman? :-P)

Uh, I don't understand the rules, should the contents below be in the post 'その他 連絡,雑談等 他目的スレ' ?(If the meaning of the kanjis are the same...)
Anyway, I hope to get other ways of connecting you hack masters, e.g. by e-mail, etc.


新着レスの表示


名前: E-mail(省略可)

※書き込む際の注意事項はこちら

※画像アップローダーはこちら

(画像を表示できるのは「画像リンクのサムネイル表示」がオンの掲示板に限ります)

掲示板管理者へ連絡 無料レンタル掲示板