以下自分の悩み
Condition操作で強みを出そうとすると、UtilityにPlague SignetとCorrupt Boon辺りは鉄板だけど、
その2つ入れるとして、後一つが中々決まらない
Epidemicでもいいけどこれはパワー型との相性はそんなに良くなさそうだし
Well of Powerとか最近使ってるけど、結局味方に使ってもらって何ぼのスキルだからsPvPだとやっぱり微妙な気がする
ネクロのダウンスキルは最近のパッチで強化されてるんじゃないの?
Fetid Ground: This downed skill now has a Dark combo field. Its visual effects have been updated to show its actual radius.
Life Leech: This downed skill’s damage has been increased by 25%.
The Soul Reaping trait line now properly increases maximum Life Force.
Ghastly Claws: This skill's damage has been increased by 10% and updated to indicate the correct life force gained.
Reaper's Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.
Mark of Blood: This skill now uses the standard staff scythe cast effects.
Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
Spinal Shivers: This skill's casting effects and audio are now consistent with or without the Spiteful Talisman trait.
Soul Marks / Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill's field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
Weakening Shroud: This trait now functions underwater.
Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
Plague Blast: This skill's casting time has been reduced.
Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
Summon Blood Fiend: The Blood Fiend's survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
Corrosive Poison Cloud: This skill's duration tooltip has been corrected.
Frozen Abyss: This skill now lists the vulnerability it applies.
Spectral Grasp: This skill's projectile velocity has been increased by 33%.
Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites.
Feast: This skill no longer causes damage to the necromancer.
Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect.
Vampiric Precision / Vampiric Rituals / Vampiric: These traits have been updated so that they don't heal enemies when in lower-level areas.
Signet of Spite: This skill's description now indicates all conditions applied.