9/25修正
ネクロマンサー
Taste of Death: This skill’s healing fact has been updated.
Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
Mark of Evasion: This trait can now trigger the Soul Marks trait.
? Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
Necromancer
Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
Epidemic: This skill no longer has infinite range.
Haunt: This Shadow Fiend skill now triggers instantly.
Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
Life Siphon: This skill now properly applies damage at its intended range of 600.
Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
実際に使ってみないと説明がなくて効果がわからないものもあるんだね
Death Magic XI の Death NovaにCombo Field: Poison
Summon Bone Fiendの通常攻撃にCombo Finisher: Projectile
Projectileはスタッフの1番にもついてるが、これは(20%)で確実に発動するわけではないけれど
Bone Fiendの攻撃は100%発動する上に1回の攻撃で2発飛ばすので効果も2倍
Poison等の効果が重ならないものには意味は無いが、Remove Conditionで複数の状態異常を消したりできるね