SM GYでRareSword手に入れたRet全振りDinだけど、今の所困った事は無い。
SpiritualForcusが無いときついと良く言われるけど、無敵もHoJもあるからそうでもないと思ってる。
SancAura+JotC→SoRで戦ってるから、結構ダメージが出て気持ち良い。
SM Cathに行ける様になったらRespecしようかと思ってる。
適当PlayのAltだけどこんな感じです。
"Illumination": This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of "Holy Shock". [up from 50%]
You can now block attacks while your shield is in the sheathed position. Previously, Warriors and Paladins were
vulnerable while using instant-cast abilities that caused their shield to momentarily appear on their back,
* Ardent Defender (Protection) now reduces damage taken by 6-30% when below 35% health.
* Avenger's Shield no longer has a minimum range. It may be used on any target within 30 yards.
* Avenger's Shield: The damage portion of this ability will now be applied even if the victim is immune to snare.
* Blessing of Light: Paladins can now cast this as intended when they have Greater Blessing of Light on themselves.
* Consecration: Corrected a tooltip typo. Low ranks of this ability being cast by high-level players are now being properly penalized.
* Divine Shield: This ability no longer removes or prevents the Weakened Soul debuff.
* Eye for an Eye: Some spells did not trigger Eye for an Eye correctly. That has been fixed.
* Fixed some data errors that caused Seal of Command and Seal of Blood to generate more threat than intended.
* Forbearance: It is no longer possible to use a macro to gain the benefit of Avenging Wrath and Divine Shield at the same time.
* Forbearance: If this debuff would prevent you from casting a spell on a given target, the button for that ability is now grayed out.
* Greater Blessing of Kings: The cost for this blessing is now twice the cost of Blessing of Kings, instead of a fixed cost of 150.
* Greater Blessing of Sanctuary 2: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
* Greater Blessing of Wisdom 3: The range on this spell was incorrectly set to 30 yards. It has been changed to 40 yards.
* Hammer of Wrath: Rank 4, damage increased.
* Illumination: This talent now only gives 60% of the mana cost of the critical heal. It also now returns the correct amount of mana when used with ranks 4 and 5 of Holy Shock.
* Improved Concentration Aura (Protection Talent) no longer increases resistance to Interrupt/Silence mechanics, but instead reduces the duration of Interrupt/Silence mechanics by 10/20/30%.
* Improved Sanctity Aura now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
* Improved Seal of Righteousness: The percentage increase in damage from this talent is now applied after all bonuses from items and effects which increase your spell damage.
* New Protection Talent added: Improved Holy Shield, 2 ranks: Increases damage caused by Holy Shield by 10/20% and increases the number of charges of Holy Shield by 2/4.
* One-Handed Weapon Specialization(Protection): Now increases all damage caused by the paladin by 1-5% while a one-handed weapon is equipped.
* Seal of Blood: This seal will no longer cause additional chances for weapon procs to trigger.
* Seal of Righteousness: This seal will no longer cause additional chances for weapon procs to trigger.
* Seal of the Crusader: The rank 7 tooltip has been fixed to read the same as other ranks of this spell.
* Spiritual Attunement: First-aid generated healing will no longer trigger this ability. However, Lifebloom, Earth Shield, and Improved Leader of the Pack will now trigger it correctly. The tooltip has been adjusted to indicate it only works on healing from spells. It will also now work correctly when you are mounted or sitting.
* Spiritual Attunement: Mana is no longer restored if the paladin is at full health.
* Stoicism (Protection) should now properly affect all magic effects cast by the Paladin and no longer applies double its intended benefit to Blessing of Might and Blessing of Wisdom. (This applies to Paladin spells only.)
* Vengeance (Retribution) now increases Holy and Physical damage by 1/2/3/4/5% for 15 seconds following a critical hit, but the effect now stacks up to 3 times.
* Vindicator Aesom at Blood Watch will now correctly train a full range of paladin spells.
>Improved Sanctity Aura now increases all damage caused by affected targets by 1/2% and no longer increases healing done to affected targets.
Heal+6%の効果がつぶれ、代わりに加わったのがそれに見合わないカスみたいなダメージ上昇。2%てw
Sanctified Crusaderと併せて、Ret Paladinの数少ないRaid参加の言い訳だったものが逆に無くなってしまったね…