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MUGENについて語るスレpart711
160
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:2025/09/13(土) 16:37:31
[State 1000, Proj]
type = Projectile
triggerall = var(12)
trigger1 = time = 0
projanim = 7250
Projhitanim = -1
offset = 0, 0
projpriority = 1
projsprpriority = 4
velocity = vel X, vel Y
attr = A, SP
damage=ceil(ifelse((49*fvar(10))<7,7,(49*fvar(10)))),ceil(ifelse((49*fvar(10)/8)<7,7,(49*fvar(10)/8)))
animtype = Heavy
hitflag = MAF
guardflag = MA
pausetime = 4,ceil(11*(2-(var(16)>0))/2)
sparkno = S8210+(random%8)
guard.sparkno = S8105
sparkxy = 0, 0
hitsound = S2,15
guardsound = S1,1
ground.type = High
ground.slidetime = 14
ground.hittime = 14
air.hittime = 14
guard.ctrltime = 14
ground.velocity = -8
guard.velocity = -8
air.velocity = -5.5, 7.5
airguard.velocity = -5.33,-1
air.juggle = ifelse(root,var(45)||root,var(22)=-1||root,var(23)=1,0,8)
fall = 0
fall.recover = 0
air.fall = 1
envshake.time = 8
envshake.ampl = 2
ProjID = 1405+IsHelper(7201)
getpower = ifelse(var(17),70,214)*(1000+var(24))/1000*!(var(15)||var(16))*(10+((var(12)&&var(59))*6))/10,35*(1000+var(24))/1000*!(var(15)||var(16))*(10+((var(12)&&var(59))*6))/10
givepower = 35, 35
palfx.time = 12*((root,var(0)&2**12)/2**12)
palfx.add = 255,255,255
palfx.mul = 128,128,128
forcestand = 1
yaccel = .5
nochainID = root,var(40)
[State 3001, VarSet]
type = VarSet
trigger1 = var(1) = 4
ignorehitpause = 1
var(1) = 0
[State 3001, VarSet]
type = VarSet
trigger1 = root,ProjContactTime(1405+IsHelper(7201)) = 1
ignorehitpause = 1
var(1) = 1
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