[
板情報
|
カテゴリランキング
]
したらばTOP
■掲示板に戻る■
全部
1-100
最新50
|
1-
101-
この機能を使うにはJavaScriptを有効にしてください
|
MUGENについて語るスレpart711
158
:
blank
:2025/09/13(土) 16:35:39
悪咲氏のノーマル豪鬼の斬空波動を2発にするにはどうすればいいですか?
昔やったけど、忘れちゃって…
;斬空波動拳
[Statedef 1400]
type = A
movetype = A
physics = N
poweradd = 70*(1000+var(24))/1000*!(var(15)||var(16))*(10+((var(12)&&var(59))*6))/10
ctrl = 0
anim = 1400
[State 1000, VarSet]
type = VarSet
triggerall = !var(59)
trigger1 = Time = 0
var(5) = ifelse(command = "豪波動拳1", 0, ifelse(command = "豪波動拳2", 1, 2))
[State 1000, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = Time = 0
var(5) = random%3
[State 1000, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = Time = 0
trigger1 = numtarget
var(5) = 2
[State 1000, Effect]
type = PlaySnd
triggerall = !var(12)
trigger1 = AnimElem = 1
value = 0, 0
channel = 0
[State 1000, Effect]
type = PlaySnd
triggerall = var(12)
trigger1 = AnimElem = 1
value = 195, 0
channel = 0
[State 1000, Effect]
type = PlaySnd
trigger1 = AnimElem = 5
trigger2 = var(12) && AnimElem = 2
value = 1000, 1
[State 1310, 3]
type = VelAdd
trigger1 = 1
y = ifelse(var(12),.48,.53)
[State -3,Super]
type = Helper
trigger1 = !var(12)
trigger1 = animelemtime(5) = 1
trigger2 = var(12)
trigger2 = animelemtime(2) = 1
id = 7200
name = "zanku1"
pos = 48,-54
postype = P1
stateno = 7200
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0
[State -3,Super]
type = Helper
trigger1 = var(12)
trigger1 = animelemtime(5) = 1
id = 7201
name = "zanku2"
pos = 48,-54
postype = P1
stateno = 7200
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
persistent = 0
[State 1000, ChangeState]
type = ChangeState
trigger1 = Pos Y >= 0 && Vel Y > 0
value = 1405
新着レスの表示
名前:
E-mail
(省略可)
:
※書き込む際の注意事項は
こちら
※画像アップローダーは
こちら
(画像を表示できるのは「画像リンクのサムネイル表示」がオンの掲示板に限ります)
スマートフォン版
掲示板管理者へ連絡
無料レンタル掲示板