Cra:
Spell points invested in all modified spells are returned.
* Magic Arrow:
o The effects of the spell can only affect each target twice total at any time.
* Poison arrow:
o The damages are reduced at all levels.
o The spell changes from 4 to 3 AP at all levels.
o The spell is limited to a maximum of 3 uses per turn.
* Retreat Arrow:
o The spell pushes back1,1,2,2,3,4 squares at levels 1,2,3,4,5,6.
o The damages are reduced at levels 1 through 5.
o The spell is limited to a maximum of 2 uses per turn.
* Frozen Arrow:
o The minimum range goes from 1 to 3 squares at all levels.
o The damages are reduced at levels 1 through 5.
* Burning Arrow:
o The damages are reduced at levels 1 through 5.
* Distant Shooting:
o The cost of the spell changes to 3 AP.
o The effects of the spell can only affect each target once total at any time.
* Atonement Arrow:
o Damages are reduced at levels 1 through 5.
* Bat's Eye:
o The effects of this spell can only affect each target once total at any time.
o Damages are reduced at levels 1 through 5.
o Minimum range changes from 1 to 5 at all levels.
o Range reduction changes to1,2,3,4,5,6 at levels 1,2,3,4,5,6.
* Critical Shooting:
o The effects of the spell can only affect each target once total at any time.
* Paralyzing Arrow:
o The damages are reduced at all levels.
o The spell is limited to 4 uses per turn maximum.
* Punitive Arrow:
o The duration of the damage bonus effect is corrected at level 1.
* Powerful Shooting:
o The damage bonus of this spell no longer affects weapons (only spells).
o The effects of the spell can only affect each target once total at any time.
* Plaguing Arrow:
o The spell is limited to 4 uses maximum per turn.
* Lashing Arrow:
o MP loss can be dodged.
o MP loss is increased at levels 5 and 6.
o The spell is limited to 4 uses maximum per turn.
* Destructive Arrow:
o The damage debuff at level 6 is increased.
o The damage debuff on a critical hit has been increased at all levels.
* Absorptive Arrow:
o The minimum range changes from 5 to 6 at all levels.
* Bow Skill:
o The effects of the spell can only affect each target once total at any time.
Cape Hulco (class cape for Cras): the effect "reduce by 1 the AP cost of the spell Burning Arrow" is replaced by a suppression of the line of sight of the spell. This change is retroactive.
Veggie Boots (class boots for Cras): The effect " reduce by 1 the AP cost of the spell magic arrow" is replaced by a bonus of +15 critical hits for the spell. This change is retroactive.
Cra vs Sacrier
You should be able to overpower any sacrier. Just keep MP stealing them until they quit/have no HP left.
Example:
Average 150 Agility Sacrier (6 MP, 9 AP) vs You (10 AP, 4 MP)
They'll go first. So let's assume you're medium distance from them.
They buff their daggers, cast their punishment and then pull you in.
You use retreat arrow (6 AP left), cast lash (4 AP left) and double paralyzing one of which he dodged.
The sacrier now has 2 MP and you use your 5 MP (+1 from paralyzing steal) to run from them.
If they summon a sword simply keep running and double slowdown them both, killing the sword and
leaving the sacrier with 6-7 AP.