9/25修正
ネクロマンサー
Taste of Death: This skill’s healing fact has been updated.
Spectral Wall: This skill has been updated to apply the correct amount of vulnerability (10).
Vampiric: Fixed a bug with this trait so that it now functions with projectiles.
Close to Death: This trait has been updated to provide its listed 20% boost instead of the previous (unlisted) 10% boost.
Banshee’s Wail: This Curses trait has been updated to apply extra swiftness.
Spectral Walk: This skill has been updated to be more active and to work properly with its recharge trait. Also, Sever Spectral Bond has been changed to Spectral Recall.
Minion Master: This Death Magic trait has been updated to properly affect the elite skill Summon Flesh Golem.
Putrid Mark: This skill has been fixed to make it properly unblockable with the Greater Marks trait.
Mark of Evasion: This trait can now trigger the Soul Marks trait.
? Reaper’s Protection: This trait has been updated to properly work with a variety of crowd-control effects.
Necromancer
Blood Is Power: This skill now grants 10 stacks of might but does not grant additional life force.
Chill of Death: This Spite trait no longer slows down the player’s autoattack when activated.
Epidemic: This skill no longer has infinite range.
Haunt: This Shadow Fiend skill now triggers instantly.
Last Gasp: This Soul Reaping trait will now apply protection and remove stun as if using Spectral Armor. It also now has the displayed 60-second recharge, and the duration has been reduced to 6 seconds to properly match the skill.
Life Transfer: This skill will now work properly with the Soul Reaping trait Path of Midnight.
Life Siphon: This skill now properly applies damage at its intended range of 600.
Spectral Grasp: This skill now also grants 10% life force when used. It also benefits from the Curses trait Spectral Attunement to properly increase the chill duration to 6 seconds.
Spectral Walk: This skill now stops granting life force when struck if the player activates Death Shroud, Plague, or Lich Form.
Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
実際に使ってみないと説明がなくて効果がわからないものもあるんだね
Death Magic XI の Death NovaにCombo Field: Poison
Summon Bone Fiendの通常攻撃にCombo Finisher: Projectile
Projectileはスタッフの1番にもついてるが、これは(20%)で確実に発動するわけではないけれど
Bone Fiendの攻撃は100%発動する上に1回の攻撃で2発飛ばすので効果も2倍
Poison等の効果が重ならないものには意味は無いが、Remove Conditionで複数の状態異常を消したりできるね
以下自分の悩み
Condition操作で強みを出そうとすると、UtilityにPlague SignetとCorrupt Boon辺りは鉄板だけど、
その2つ入れるとして、後一つが中々決まらない
Epidemicでもいいけどこれはパワー型との相性はそんなに良くなさそうだし
Well of Powerとか最近使ってるけど、結局味方に使ってもらって何ぼのスキルだからsPvPだとやっぱり微妙な気がする
ネクロのダウンスキルは最近のパッチで強化されてるんじゃないの?
Fetid Ground: This downed skill now has a Dark combo field. Its visual effects have been updated to show its actual radius.
Life Leech: This downed skill’s damage has been increased by 25%.
The Soul Reaping trait line now properly increases maximum Life Force.
Ghastly Claws: This skill's damage has been increased by 10% and updated to indicate the correct life force gained.
Reaper's Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.
Mark of Blood: This skill now uses the standard staff scythe cast effects.
Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
Spinal Shivers: This skill's casting effects and audio are now consistent with or without the Spiteful Talisman trait.
Soul Marks / Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill's field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
Weakening Shroud: This trait now functions underwater.
Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
Plague Blast: This skill's casting time has been reduced.
Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
Summon Blood Fiend: The Blood Fiend's survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
Corrosive Poison Cloud: This skill's duration tooltip has been corrected.
Frozen Abyss: This skill now lists the vulnerability it applies.
Spectral Grasp: This skill's projectile velocity has been increased by 33%.
Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites.
Feast: This skill no longer causes damage to the necromancer.
Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect.
Vampiric Precision / Vampiric Rituals / Vampiric: These traits have been updated so that they don't heal enemies when in lower-level areas.
Signet of Spite: This skill's description now indicates all conditions applied.
後個人的には、Signet of Spiteの調整がいいと思った
今までPassive効果なんて見向きもされてなかったけど、
Power部分のみ常時アップでSelf&Enemy Bleedが無くなった劣化Blood is Power位にはなったと思う
Activeの使い勝手は言わずもがなだから、試しにBlood is Powerの代わりにこっちを使ってみてる