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ニコニコMUGEN総合質問スレその1
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[Statedef 774]
:2025/11/02(日) 00:10:33 ID:uMQR8os.0
最近!time式ステ抜けに興味を持ちまして試してみたんですがどうも歩き(20)、ジャンプ(40-52)、しゃがみ(10)、勝利演出(180-181)、投げ(800-810、860-862)は自分のステートなのにステ抜けが発動してしまいます
[statedef xx]のxx部分の数字を全部書き込んだ内容は後述そのままですが歩きと投げと勝利演出だけステ抜け発動してしまうのが分かりません
!time式ステ抜けの書き方はこれで合っていたでしょうか?
[state -2, !time式ステ抜け];test
type = selfstate
triggerall = !ishelper && alive && var(54) = 1 ;;本人で、生きてて、roundstate=2&&ctrlでフライングじゃない状態
triggerall = !time
trigger1 = stateno != 0 || (stateno != [10, 12]) || stateno != 20 || stateno != 40 || stateno != 45
trigger2 = (stateno != [48, 52]) || stateno != 100 || (stateno != [105, 106]) || stateno != 110
trigger3 = stateno != 115 || stateno != 120 || (stateno != [130, 132]) || stateno != 140
trigger4 = (stateno != [150, 155]) || stateno != 170 || stateno != 175 || (stateno != [180, 181])
trigger5 = (stateno != [190, 195]) || stateno != 200 || stateno != 210 || stateno != 230
trigger6 = stateno != 240 || (stateno != [250, 252]) || stateno != 300 || stateno != 310
trigger7 = stateno != 400 || stateno != 410 || stateno != 430 || stateno != 440 || stateno != 500
trigger8 = stateno != 510 || stateno != 600 || stateno != 610 || stateno != 630 || stateno != 640
trigger9 = stateno != 700 || stateno != 710 || (stateno != [800, 801]) || stateno != 810
trigger10 = (stateno != [820, 821]) || (stateno != [830, 831]) || (stateno != [860, 862])
trigger11 = (stateno != [870, 872]) || stateno != 880 || stateno != 900 || (stateno != [950, 953])
trigger12 = stateno != 960 || (stateno != [998, 1001]) || (stateno != [1010, 1011])
trigger13 = (stateno != [1050, 1057]) || (stateno != [1060, 1067]) || (stateno != [1100, 1101])
trigger14 = (stateno != [1110, 1111]) || (stateno != [1200, 1201]) || stateno != 1205
trigger15 = (stateno != [1207, 1211]) || stateno != 1215 || (stateno != [1217, 1218])
trigger16 = (stateno != [1400, 1401]) || (stateno != [1410, 1411]) || stateno != 1600
trigger17 = stateno != 1610 || (stateno != [2000, 2001]) || (stateno != [2100, 2101])
trigger18 = (stateno != [2200, 2201]) || stateno != 2205 || (stateno != [2207, 2208])
trigger19 = (stateno != [2400, 2401]) || stateno != 2600 || stateno != 3000
trigger20 = (stateno != [4000, 4002]) || stateno != 4005 || stateno != 4444
trigger21 = (stateno != [5000, 5001]) || (stateno != [5010, 5011]) || stateno != 5020
trigger22 = stateno != 5030 || stateno != 5035 || stateno != 5040 || stateno != 5050
trigger23 = (stateno != [5070, 5071]) || (stateno != [5080, 5081]) || (stateno != [5100, 5101])
trigger24 = (stateno != [5110, 5111]) || stateno != 5120 || (stateno != [5122, 5123])
trigger25 = stateno != 5150 || (stateno != [5200, 5201]) || stateno != 5210 || stateno != 5500
trigger26 = stateno != 5900 || stateno != 6030 || stateno != 6035 || stateno != 6050
trigger27 = (stateno != [6100, 6101]) || stateno != 6110 || stateno != 6120 || stateno != 6300
trigger28 = stateno != 6410 || stateno != 9100 || stateno != 9999 || stateno != 10000
trigger29 =stateno != 65535 || (stateno != [2222222, 2222224]) || stateno != 25002500
value = 4002 ;;ステート中無敵で相手の攻撃から一旦離れる
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1
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