スペル
THE VIRIDIAN TRANSCENDENCE
School conjuration (teleportation); Level 8
Casting Time 80 minutes
Components V, S, M (a gemstone lens worth at least
10,000 gp), SC (up to 8)
Skill Checks Knowledge (arcana) DC 30, 2 successes;
Knowledge (planes) 1 success; Knowledge (religion) DC 30,
1 success; Perform (any) DC 30, 4 successes
Range touch
Target primary and secondary casters
Duration instantaneous
Saving Throw none; SR no
Backlash The primary caster takes 4d6 points of damage and is
exhausted. Each secondary caster takes 2d6 points of damage.
Failure The casters are instantly teleported to area C3 of the
Glorious Approach to the Temple of the Peacock Spirit and
are inflicted with 1 temporary negative level. (At your
discretion, if not all the PCs are involved in casting the
ritual, you can instead replace this failure effect with every
caster being inflicted with 2 temporary negative levels, so
that you don’t have to split the party between area C3 and
wherever else on Golarion they may have been when they
performed the ritual.)
EFFECT
The primary caster draws the symbol of the Peacock Spirit—a
peacock feather with an open eye in the middle—on the floor
as the secondary casters stand in a circle around him. The
secondary casters join hands around the primary caster, who
must perform the praises of the Peacock Spirit (traditionally,
hymns and dances that focus on tripartite union of mind, body,
and soul). The secondary casters can lend their voices, but they
must be in perfect harmony.
As the chants reach their peak, and assuming the casters
successfully perform the ritual, a burst of blue-green energy
issues forth from the primary caster, engulfing the secondary
casters. At this moment, the primary caster must decide
whether to use the successful ritual to travel to the Temple
of the Peacock Spirit or to infuse the energies into one of the
secondary casters to grant them the viridian escape.
Temple Travel: If the primary caster chooses this option, he
and all of the secondary casters are teleported, as if via word
of recall, to area B1 of the Cloister of Cerulean Languor (see
page 13). Characters unable to fit in that area are left behind,
as chosen by the primary caster. A creature can benefit from
this effect as many times as it participates in a successful ritual.
Viridian Escape: The imbued secondary caster can use
word of recall once as a swift action. When she activates this
ability, she vanishes in a puff of bright blue-green smoke and reappears at the location at which she was imbued with this
effect. A creature can be granted the viridian escape only once
in its lifetime.
おまけ
This stash of treasure consists of 1,500 gp, 700 pp, a +1 keen longsword decorated with glowing, red serpentine designs along the blade, a mithral chime of interruption etched with images of singing dwarven faces, a wand of dispel magic (CL 7th, 11 charges), a breastplate of vanishingUE, a +1 undead bane kukri, a lens of detection, an iridescent spindle ioun stone, and a waterproofed darkwood puzzle box (worth 65 gp and requiring a successful DC 20 Intelligence check and 1 minute of work to open) containing a black pearl worth 400 gp and an opal worth 550 gp.
ルーロー
ワンド・キュア・クリティカル・ウーンズ35チャージ
ワンド・オヴ・キュア・クリティカル・ウーンズ 12チャージ
a wand of dispel magic (CL 7th, 11 charges)
ワンド・オヴ・スコーチング・レイ、CL7、22チャージ
+3チェインシャツ
ring of force shield
エボニー・フライ・フィギュリーン・オヴ・ワンドラス・パワー
メジャー・クラウン・オヴ・ブラスティング
ヴィステラス
a ring of freedom of movement
a pair of tremor boots
a periapt of proof against poison
ヘッドバンド・オヴ・インスパイアード・ウィズダム+2
トゥルー・シーイング・オイントメント
ブレイサーズ・オヴ・スウォーン・ヴェンジャンス
アイシャ
iridescent spindle ioun stone
minor cloak of displacement
アミュレット・オヴ・ナチュラル・アーマー+4
ブレイサーズ・オヴ・アーマー+2
a circlet of persuasion
HANDOUT #1
Death was as painful as I’d always feared it would be. What stings the most isn’t that Alaznist tampered with the wards that should have woken me millennia ago or that most of my holdings are now lost to me—it’s that she must have used my own research to locate the Scepter of Ages and used it against me. She MUST have used my own research on the topic. There is no way she could have found it on her own!
And now, Alaznist has changed something in the past... I think. I can’t prove it. Has she used the Scepter of Ages to manipulate the past, to change the course of historical events? My memories would have changed, and the historical texts would have been altered to fit the new timeline. She doubtless kept her manipulations subtle, to avoid true paradoxes, but I feel that something is different. It is like trying to remember a dream that begins to fade immediately upon waking.
Xin-Edasseril may hold the solution. Belimarius fell for Karzoug’s trickery and became trapped therein not long before the cataclysm. My cultists inform me that her city’s core remains the same today as it did on the eve of the end of my world, trapped completely “outside” of time itself in a dome of force known as “Crystilan.” If Alaznist changed any events prior to the city befalling its fate, true accounts of those events would still reside within Crystilan’s walls. Once I have that information, I could compare those documents with others from this world that were not so protected and potentially narrow down those specific points in time where Alaznist meddled. If I could then but secure a method of traveling time, I could return to these points and, if not ambush Alaznist and regain my stolen power, at the very least learn how to warn myself of her treachery before she killed me.
Entering Crystilan may be problematic, but with the ritual key to Crystilan I’ve developed, I can open a back door of sorts through the Shadow Plane by performing the ritual within White Death’s Diadem inside Inkariax’s realm of Frozen Tears. And of course, Karzoug may yet hold the final key. The Cyphergate has to be more than a window. I may not need the Scepter of Ages to travel backward after all, but the idea of speaking to Karzoug to learn his secrets offends me. Perhaps there is another way to secure his cooperation.
KEY TO CRYSTILAN
School illusion (shadow); Level 9
Casting Time 90 minutes
Components V, S, M (crushed crystal ground into fine dust), SC (up to 8)
Skill Checks Knowledge (arcana) DC 34, 2 successes; Knowledge (planes) DC 34, 5 successes; Spellcraft DC 34, 2 successes
Range medium (100 ft. + 10 ft./level of the primary caster)
Effect an interdimensional connection between White Death’s Diadem and Crystilan, the City Outside of Time
Duration 24 hours (D)
Saving Throw none; SR no
Backlash The primary caster is exhausted.
Failure All casters gain 2 temporary negative levels.
EFFECT
This ritual has no effect unless it’s cast within the antechamber of White Death’s Diadem, in the realm of Frozen Tears on the Shadow Plane. Casting the ritual requires the primary caster to sprinkle the material component in tight, ever-widening concentric circles while the secondary casters, if any, form a tight perimeter around the primary caster. While the primary caster spreads the crystal dust, the casters must chant litanies to the power and insight of ancient Thassilon. The specifics of these litanies are inconsequential, but all casters must speak in unison and in the same language while casting this ritual.
At the ritual’s climax, one of the casters (primary or secondary) must cast shadow walk to complete the ritual— the shadow stylus the PCs may have recovered in the previous adventure is a perfect tool to achieve this effect. As this spell takes effect, it interacts with the ritual to create a connection between White Death’s Diadem and Xin-Edasseril (see Part 2 for more information about what awaits the PCs on the other side of this portal). The portal itself remains open for 24 hours, but as long as the primary caster is within 100 feet of either side of the portal, she can close it with a standard action that does not provoke attacks of opportunity.
Story Award: Once at least one PC learns the key to Crystilan ritual, grant the PCs a story award of 38,400 XP.
クリスティランの鍵
学校のイリュージョン(影);レベル9
詠唱時間 90分
コンポーネント V, S, M (砕いた水晶を細かく砕いたもの)、SC (8個まで)
スキルチェック 知識(アルカナ)DC34、2回成功;知識(平面)DC34、5回成功;呪術DC34、2回成功
範囲 中(100フィート+10フィート/プライマリー・キャスターのレベル)
効果:White Death's DiademとCrystilan, the City Outside of Timeとの間に次元間接続を行う。
効果時間 24時間 (D)
セービングスロー なし; SR なし
反動 プライマリー・キャスターは疲労困憊する。
失敗 すべてのキャスターは一時的に2つのマイナスレベルを得る。
効果
この儀式は影の世界の「凍てつく涙」の領域にある「白き死の髪飾り」の控えの間で唱えなければ効果がない。この儀式を唱えるには、プライマリー・キャスターが物質的な成分を同心円状にきつく広げながら撒き、セカンダリー・キャスターがいる場合はプライマリー・キャスターの周りを囲むようにして撒きます。プライマリー・キャスターがクリスタル・ダストを撒いている間、キャスターたちは古代タシロンの力と洞察力に祈りを捧げなければならない。これらの聖歌の詳細は重要ではないが、この儀式を唱える間、すべてのキャスターは一斉に同じ言語で話さなければならない。
儀式のクライマックスでは、キャスターの1人(プライマリーまたはセカンダリー)がシャドウ・ウォークを唱えて儀式を完了させなければならない。PCが前回のアドベンチャーで回収したシャドウ・スタイラスは、この効果を得るための完璧なツールである。この呪文が効果を発揮すると、儀式と相互に作用して、《白死の髪飾り》と《シン=エダセリル》の間につながりが生じる(このポータルの向こう側でPCたちを待っているものについては、第2部を参照)。ポータル自体は24時間開いたままだが、プライマリー・キャスターがポータルのどちらかの側から100フィート以内にいる限り、機会攻撃を誘発しない標準アクションでポータルを閉じることができる。
The City Outside of Time 1日目
+3ウェポン
呪文レベル3術者レベル5の巻物>ヘイスト
リング・オヴ・リトリビューション
リング・オヴ・フォース・シールド
+1ミスラル製チェイン・シャツ×2
+1冷たい鉄製シックル×4
リング・オヴ・プロテクション+1×2
ベルト・オヴ・インクレディブル・デクスタリティ+2×2
クローク・オヴ・レジスタンス+3×2
THE FLUTTERED WING
Below are the statistics for the Fluttered Wing, a minor artifact strongly tied to Desna, goddess of dreams, luck, the stars, and travelers.
FLUTTERED WING MINOR ARTIFACT
SLOT none CL 18th WEIGHT 1 lb.
AURA strong enchantment
Once per day, the bearer of the Fluttered Wing can quietly and soothingly converse with a creature that is at least indifferent toward it. While the bearer does so, she gains a +10 bonus on Bluff and Diplomacy checks against that target. At any point during the conversation, she can cast suggestion on the target. When she does so, she can attempt a Bluff check to hide the act of casting the spell as mere words, gaining a +10 bonus on this check; an observer realizes she’s casting suggestion only if the result of his own Sense Motive check exceeds the result of this Bluff check.
A character who carries the Fluttered Wing is not affected by effects that detect or reveal falsehoods unless those effects come from 8th- or 9th-level spells.
DESTRUCTION
If the Fluttered Wing is bathed in the blood of an innocent while lies about that innocent are chanted aloud for 30 minutes, it crumbles into ash.
羽ばたきの翼
以下は、夢と幸運と星と旅人の女神であるデスナとの結びつきが強いマイナーアーティファクト「Fluttered Wing」の統計データです。
SEVEN ALTERED EVENTS
The following seven events are points during which Alaznist used the Scepter of Ages to alter the past. How she altered these events will remain unknown until the PCs travel back in time in the next adventure; the entries below describe the events as they should have occurred without tampering from the Runelord of Wrath.
–6498 ar: First King Xin creates the Sihedron.
–6420 ar: First King Xin is assassinated.
–6301 ar: Azlant invades Thassilon, but is defeated by the Oliphaunt of Jandelay.
–6150 ar: A schism among the runelords results in several of their deaths and begins an era of bickering and conflict among Thassilon’s seven nations.
–5786 ar: Alaznist learns the secrets of fleshwarping from the qlippoth lord Yamasoth.
–5620 ar: Karzoug constructs the Cyphergate, known at the time as the Annulus Juncture.
–5293 ar: Earthfall is predicted to devastate Thassilon.
変化した7つの出来事
以下の7つの出来事は、アラズニストが "古代の杖 "を使って過去を変えた地点である。彼女がこれらの出来事をどのように変えたのかは、次のアドベンチャーでPCが時間を遡るまで不明だが、以下の項目は、怒りのルーンロードが手を加えなかった場合の出来事を記述している。
-6498年 始祖シンがシヘドロンを作る。
-6420年。AR:始祖シンが暗殺される。
-6301 AR: AzlantはThassilonに侵攻したが、JandelayのOliphauntによって倒された。
-6150アーリア。6150年: ルーンロードの分裂によりルーンロードの数人が死亡し、タシロンの7つの国の間でいがみ合いと対立の時代が始まる。
-5786年 AlaznistはYamasothというqlippothの領主からfleshwarpingの秘密を学んだ。
-5620年 5620年: カルツォーグがCyphergate(当時はAnnulus Junctureと呼ばれていた)を建設。
-5293年。アースフォールがタシロンに壊滅的な打撃を与えると予測される。