We discussed some of our Blood changes in a recent blog.
We wanted to make it less punitive for DKs to miss Death
Strike. Long term, we still want to make hit and expertise
matter more to tanks, not less, but it wasn’t fair to punish
DK players for working the “right way” when the other tanks
aren’t there yet. We also reduced the cooldown of Outbreak
for Blood DKs so that applying diseases doesn’t compete with
Death Strike runes as much, and we simplified Blade Barrier
so that there is less pressure to spend runes instead of sitting
on them.
For now all we have done is bumped Bone Shield’s charges.
We may still try out the “big hit dampening” described in the
“Bloody Mitigation” blog.
Death Knights get some love in 4.3 to fix survivability, Blood presence armor bonus is going to 55% from 30%. We don't want Death Knights to get killed in one GCD, but we don't want them to be the best tank by far