Three Talent Specs
Indeed, as Xarthat said, we're still really keen for players to put a lot of thought and decision into their character's chosen talent specs.
Sure, it would be handy to have more specs lined up to swap in or out when faced with a different situation, but right now we feel that your talent spec(s) should be something you choose, maybe refine over time, and hopefully pwn with. (Blue Tracker / Official Forums)
Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.
Blood
•Death Strike now refunds health even if the attack misses or is parried/dodged.
•Veteran of the Third War now also reduces the cooldown of Outbreak by 30 sec.
•Abomination's Might now increases melee attack power by 10/20%, up from 5/10%. still increases ranged attack power by 5/10%.
•Blade Barrier has been revamped and is simpler - You take 2/4/6% less damage from all sources.
•Bone Shield now has 6 charges.
Frost
•Howling Blast now scales from 44% and 22% of Attack Power, down from 48% and 24% of AP.
We discussed some of our Blood changes in a recent blog.
We wanted to make it less punitive for DKs to miss Death
Strike. Long term, we still want to make hit and expertise
matter more to tanks, not less, but it wasn’t fair to punish
DK players for working the “right way” when the other tanks
aren’t there yet. We also reduced the cooldown of Outbreak
for Blood DKs so that applying diseases doesn’t compete with
Death Strike runes as much, and we simplified Blade Barrier
so that there is less pressure to spend runes instead of sitting
on them.
For now all we have done is bumped Bone Shield’s charges.
We may still try out the “big hit dampening” described in the
“Bloody Mitigation” blog.
Death Knights get some love in 4.3 to fix survivability, Blood presence armor bonus is going to 55% from 30%. We don't want Death Knights to get killed in one GCD, but we don't want them to be the best tank by far
Molten Core (すべて可能。TFのFarmにどうぞ。楽)
Blackwing Lair (不可。以前は可能だったがBugfixでRazorgoreをSoloできなくなった)
Ruins of Ahn'Qiraj (すべて可能。楽)
Temple of Ahn'Qiraj(一部涙が出るが、すべて可能。Viscidus、C'Thunは一応Solo出来るが、やめておいたほうがよい。Twin Empは武器が378だと回復量に追いつかない)
Karazhan (すべて可能だと思う。俺はまだチェスを越えられない・・)
Magtheridon's Lair (すべて可能。楽)
Gruul's Lair (すべて可能。High Kingは運が悪いと・・・)
Serpentshrine Cavern(すべて可能。Vashjが面白い。昔は緑ボール持ったら動けなかったけど、今は動ける)
The Eye (すべて可能。Kael様がいまだにMounを出してくれません)
Hyjal Summit (すべて可能。時間がかかる・・・)
Black Temple (自分でやってないからわからず)
Trial of the Crusader(すべて可能。でも2度とやりたくない。)
Onyxia's Lair (すべて可能。いまだにMount出してくれないその2)
Naxxramas (攻略中・・The Military QuarterのInstructor Razuviousを越えられない・・)
The Eye of Eternity (すべて可能。)
Ulduar (自分でやってないからわからず)
Vault of Archavon (自分でやってないからわからず)
The Obsidian Sanctum (俺は無理だった。Shadronを60sec以内にKill出来るDPSがあれば可能)
The Ruby Sanctum (自分でやってないからわからず)
Icecrown Citadel (自分でやってないからわからず)