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製作お助け掲示板2

154ソルト:2015/05/24(日) 23:27:41
続き
[State 1113, 1撃目ヒット定義]
type = HitDef
trigger1 = AnimElem = 1
attr = S, SA
animtype = hard
damage = 90, 4
priority = 5
guardflag = HA
pausetime = 4,7
sparkxy = -10,-60
hitsound = 5,4
guardsound = 6,0
ground.type = high
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -4,-3.5

[State 1113, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 1114];衝撃波
type = S
movetype= A
physics = N
anim = 1114
sprpriority = 1
velset = 5,0

[State 1114,影消し]
Type = AssertSpecial
Trigger1 = 1
flag = noshadow


[State 1114, 1撃目ヒット定義]
type = HitDef
trigger1 = AnimElem = 4
trigger2 = AnimElem = 5
attr = S, SA
animtype = hard
damage = 90, 4
priority = 5
guardflag = HA
pausetime = 4,7
sparkxy = -10,-60
hitsound = 5,4
guardsound = 6,0
ground.type = high
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -4,-3.5


[State 1114,消滅条件]
type = destroyself
trigger1 = animtime = 0
終わり


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