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製作お助け掲示板2

153ソルト:2015/05/24(日) 23:26:24
続き
[State 1112, 七撃目ヒット定義]
type = HitDef
trigger1 = AnimElem = 8
attr = S, SA
animtype = Med
damage = 57, 4
priority = 5
guardflag = MA
getpower = 30,5
givepower = 16,3
pausetime = 4,8
sparkxy = 0,-48
hitsound = 5,2
guardsound = 6,0
ground.type = Low
ground.slidetime = 15
ground.hittime = 18
ground.velocity = -3
air.velocity = -2,-2
airguard.velocity = -4,-4.5


[State 1112, ステート変更]
type = ChangeState
trigger1 = Pos Y = 0 && Vel Y >= 0
value = 1113

;---------------------------------------------------------------------------------
;着地

[Statedef 1113]
type = S
movetype= A
physics = S
anim = 1113
sprpriority = 1
velset = 0,0 ;ここで速度をリセットしている


[State 1113, 音を鳴らす];着地音
type = PlaySnd
trigger1 = Time = 0
value = 40, 0

[State 1113, 衝撃波]
type = Helper
trigger1 = AnimElem = 1
helpertype = normal
name = "syougeki"
ID = 1114
pos = 30, 0
postype = p1
facing = 1
stateno = 1114
keyctrl = 0
ownpal = 1
SuperMoveTime = 999999999 ;★時間停止中も動かすか1
PauseMoveTime = 999999999 ;★時間停止中も動かすか2
size.xscale = 0.5
size.yscale = 0.5
size.ground.back = 0
size.ground.front = 0
size.air.back = 0
size.air.front = 0
size.height = 0
size.proj.doscale = 0
size.head.pos = 0, 0
size.mid.pos = 0, 0
size.shadowoffset = 0


[State 1113, 移動速度] ;Y方向の速度を0に
type = VelSet
trigger1 = time = 0
y = 0

[State 1113, 軸位置] ;地上に戻す
type = PosSet
trigger1 = time = 0
y = 0

[State 1113, 軸位置移動]
type = PosAdd
trigger1 = AnimElem = 4
x = 15

[State 1113, 軸位置移動]
type = PosAdd
trigger1 = AnimElem = 5
x = 10

[State 1113, 軸位置移動]
type = PosAdd
trigger1 = AnimElem = 6
x = 20


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