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製作お助け掲示板2
13
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ケットシー
:2012/09/19(水) 22:31:49
設置?の大雑把な認識はできました。
[State ];打撃判定の設置足元にある
Type = ParentVarSet
trigger1 = (PlayerID(Var(1)),hitdefattr = SCA,AA,AT)&&PlayerID(Var(1)),vel X = 0
trigger1 = (PlayerID(Var(1)),pos Y > -50)||((PlayerID(Var(1)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger2 = (PlayerID(Var(2)),hitdefattr = SCA,AA,AT)&&PlayerID(Var(2)),vel X = 0
trigger2 = (PlayerID(Var(2)),pos y > -50)||((PlayerID(Var(2)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger3 = PlayerID(Var(3)),hitdefattr = SCA,AA,AT&&PlayerID(Var(3)),vel X = 0
trigger3 = (PlayerID(Var(3)),pos y > -50)||((PlayerID(Var(3)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger4 = PlayerID(Var(4)),hitdefattr = SCA,AA,AT&&PlayerID(Var(4)),vel X = 0
trigger4 = (PlayerID(Var(4)),pos y > -50)||((PlayerID(Var(4)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger5 = PlayerID(Var(5)),hitdefattr = SCA,AA,AT&&PlayerID(Var(5)),vel X = 0
trigger5 = (PlayerID(Var(5)),pos y > -50)||((PlayerID(Var(5)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger6 = PlayerID(Var(6)),hitdefattr = SCA,AA,AT&&PlayerID(Var(6)),vel X = 0
trigger6 = (PlayerID(Var(6)),pos y > -50)||((PlayerID(Var(6)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger7 = PlayerID(Var(7)),hitdefattr = SCA,AA,AT&&PlayerID(Var(7)),vel X = 0
trigger7 = (PlayerID(Var(7)),pos y > -50)||((PlayerID(Var(7)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
trigger8 = PlayerID(Var(8)),hitdefattr = SCA,AA,AT&&PlayerID(Var(8)),vel X = 0
trigger8 = (PlayerID(Var(8)),pos y > -50)||((PlayerID(Var(8)),CONST(size.height) < 50)&&(PlayerID(Var(1)),statetype!=A))
var(25) = 2
[State ];打撃判定の設置空中にある
Type = ParentVarSet
trigger1 = PlayerID(Var(1)),hitdefattr = SCA,AA,AT&&PlayerID(Var(1)),vel X = 0
trigger1 = PlayerID(Var(1)),pos Y < -50
trigger2 = PlayerID(Var(2)),hitdefattr = SCA,AA,AT&&PlayerID(Var(2)),vel X = 0
trigger2 = PlayerID(Var(2)),pos y< -50
trigger3 = PlayerID(Var(3)),hitdefattr = SCA,AA,AT&&PlayerID(Var(3)),vel X = 0
trigger3 = PlayerID(Var(3)),pos Y< -50
trigger4 = PlayerID(Var(4)),hitdefattr = SCA,AA,AT&&PlayerID(Var(4)),vel X = 0
trigger4 = PlayerID(Var(4)),pos Y < -50
trigger5 = PlayerID(Var(5)),hitdefattr = SCA,AA,AT&&PlayerID(Var(5)),vel X = 0
trigger5 = PlayerID(Var(5)),pos Y< -50
trigger6 = PlayerID(Var(6)),hitdefattr = SCA,AA,AT&&PlayerID(Var(6)),vel X = 0
trigger6 = PlayerID(Var(6)),pos Y< -50
trigger7 = PlayerID(Var(7)),hitdefattr = SCA,AA,AT&&PlayerID(Var(7)),vel X = 0
trigger7= PlayerID(Var(7)),pos Y < -50
trigger8 = PlayerID(Var(8)),hitdefattr = SCA,AA,AT&&PlayerID(Var(8)),vel X = 0
trigger8 = PlayerID(Var(8)),pos Y < -50
var(24) = 2
が、足元の設置を消して空中の設置を出してもvar(25)が2のままという事態が発生しました。(var(24)とvar(25)が一つの設置で同時に2になりといことはありませんでした)
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