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120ソルト:2015/04/19(日) 00:42:51
[Statedef 3021, 弾]
type = A
movetype= A
physics = N
anim = 3021
velset = 0,0
sprpriority = 5
movehitpersist = 1


[State 3021, ADD移動]
type = veladd
trigger1 = Animelemtime(8) >= 0
trigger1 = ABS(vel x) <= 5
x = 0.1

[State 3021, SET移動]
type = velset
trigger1 = Animelemtime(8) >= 0
trigger1 = ABS(vel x) > 5
x = 5


[State 3021, あ]
type = PlayerPush
trigger1 = 1
value = 0



[State 3021, 1撃目ヒット定義]
type = HitDef
trigger1 = AnimElemTime(10) >= 0
attr = A, HP
animtype = hard
damage = 90, 4
priority = 5
guardflag = HA
pausetime = 4,7
sparkxy = -10,-60
hitsound = 5,4
guardsound = 6,0
ground.type = high
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -4
guard.velocity = -4
Ground.CornerPush.Veloff = 0
pausetime = 0,1
guard.slidetime = 18
guard.hittime = 17
airguard.velocity = -3.9,-2.8
air.fall = 1





[State 3021, 終了]
type = destroyself
trigger1 = frontedgebodydist <= -120
trigger2 = time = 300

コマンド(あとで調節する予定)
[State -1, ホーリー・エンジェラー];ゲージレベル2
type = ChangeState
value = 3020
triggerall = command = "Holly.E"
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3010,3100)
trigger2 = movecontact
trigger3 = (StateNo = 1300) && (Time = [12,38])

以上です


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