相手(StateType=S,MoveType=H,Physics=N)
[State ]
Type = PosFreeze
Trigger1 = 1
[State ]
Type = PlayerPush
Trigger1 = 1
Value = 0
[State ]
Type = NotHitBy
Trigger1 = 1
Value = CA, NA, SA, AT, AP
Time = 1
[State ]
Type = NotHitBy
Trigger1 = Time = 0
Value2 = , HA;保険
Time = 120;適当
[State ]
Type = ChangeAnim
Trigger1 = 1
Value = 5000
[State ]
Type = SelfState;保険
Trigger1 = Time > 240
Value = 5000
自分(StateType=S,MoveType=A,Physics=S)
[State ]
Type = VelSet
Trigger1 = Time = [90,130);適当
x = 8;適当
[State ]
Type = PlayerPush
Trigger1 = 1
Value = 0
[State ]
Type = HitDef
Trigger1 = !MoveHit
Attr = , HA
(略)
[State ]
Type = ChangeState
Trigger1 = Time = 150;適当
Value = 0
Ctrl = 1