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製作お助け掲示板

838blank:2011/11/14(月) 15:58:43
続きです

[Statedef 20030]
type = S
movetype= A
physics = N
velset = 0,0
ctrl = 0
anim = 20030
sprpriority = 1

[State 20030]
type = VelSet
trigger1 = Anim = 20030
y = 15

[State 20030, 落下中の攻撃判定]
type = HitDef
trigger1 = Anim = 20030
attr = A,SA
hitflag = MAF
guardflag =
affectteam = B
animtype = hard
priority = 7, Hit
damage = 0, 0
pausetime = 0,0
sparkno = -1
sparkxy = 0, 0
hitsound = -1
guardsound = 0,0
ground.slidetime = 0
ground.hittime = 20
guard.hittime = 10
guard.slidetime = 10
air.hittime = 20
guard.ctrltime = 10
ground.velocity = 0,15
air.velocity = 0,15
fall = 1
fall.recover = 0
givepower = 10
persistent = 0

[State 20030]
type = ChangeState
trigger1 = Pos Y >= 0 && Vel Y > 0
value = 20031
ctrl = 0

[Statedef 20031]
type = S
movetype = A
physics = S
anim = 20031
ctrl = 0
movehitpersist = 1

[State 20031, 着地時の攻撃判定]
type = HitDef
trigger1 = time = 0
attr = S,SA
hitflag = MAFD
guardflag =
affectteam = B
animtype = hard
priority = 7, Hit
damage = 100
pausetime = 0,0
sparkno = 0
sparkxy = 0, 0
hitsound = 0,0
guardsound = 0,0
ground.slidetime = 0
ground.hittime = 20
guard.hittime = 10
guard.slidetime = 10
air.hittime = 20
guard.ctrltime = 10
ground.velocity = 0,15
air.velocity = 0,15
fall = 1
fall.recover = 0
givepower = 10
persistent = 0

[State 20031 ヘルパー消滅]
type = DestroySelf
trigger1 = Animtime =0

[State 20031]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




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