レス数が1スレッドの最大レス数(1000件)を超えています。残念ながら投稿することができません。
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;電刃波動拳
[Statedef 3000]
type = S
movetype = A
physics = N
ctrl = 0
anim = 2000
velset = 0,0
[State 3000, 強弱]
type = VarSet
trigger1 = Time = 0
v = 53
value = 0
IgnoreHitPause = 1
Persistent = 1
[State 3000, ボタン溜め];ボタンが押しっぱなしになっている事を判断
type = VarSet
triggerall = (Anim = 2000)
trigger1 = (Time > 3)
v = 25
value = (command="denjin_hold")
supermovetime = 99999999
pausemovetime = 99999999
IgnoreHitPause = 1
Persistent = 1
[State 3000, 溜め時間];ボタンが押しっぱなしなら変数の値を増やしていく
type = VarAdd
triggerall = (Time > 3)
trigger1 = (var(25) = 1)
v = 26
value = 1
supermovetime = 99999999
pausemovetime = 99999999
IgnoreHitPause = 1
Persistent = 1
[State 3000, 超必殺技暗転時間停止]
type = SuperPause
trigger1 = Time = 1
anim = -1
pos = 0,0
sound = s0,24
time = 50
;movetime = 0
darken = 1
poweradd = -1000
;p2defmul = 1.0
;unhittable = 1
[State 3000, アニメ変更];ボタンを離すとこのアニメになる
type = ChangeAnim
triggerall = (Time > 6) && (var(26) >= 0)
trigger1 = (var(25) = 0)
trigger2 = (var(26) > 150)
value = 2001
Persistent = 0
[State 3000, 無敵]
type = NotHitBy
trigger1 = Time = 0
value = SCA
time = 9
[State 3000, 物理的なキャラの幅]
type = Width
triggerall = (Anim = 2001)
trigger1 = (AnimElemTime(4) >= 0) && (AnimElemTime(16) < 0)
player = 40,0
edge = 55,0
[State 3000, 残像]
type = AfterImage
trigger1 = Time = 0
Time = 204
PalBright = 90,90,150
PalContrast = 180,180,256
Trans = Add1
[State 3000, 残像表示時間]
type = AfterImageTime
triggerall = (Anim = 2001)
trigger1 = AnimElemTime(1) = 1
Time = 49
Persistent = 0
[State 3000, 画像の色]
type = PalFX
triggerall = (Anim = 2000)
trigger1 = (Time > 3)
time = 2
add = 10,10,255
sinadd = 10,150,250,3 ;振幅赤,振幅緑,振幅青,周期
invertall = 1 ;色を反転させる
IgnoreHitPause = 1
Persistent = 4
[State 3000, パワーゲージ増減]
type = PowerAdd
triggerall = (var(25) = 1) && (Anim = 2000) && (Time > 3)
trigger1 = (Time % 2 = 0)
value = -5
[State 3000, 軸位置]
type = PosSet
trigger1 = 1
y = 0
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