レス数が1スレッドの最大レス数(1000件)を超えています。残念ながら投稿することができません。
製作お助け掲示板
-
続きです
;--------------------------------------------------------------------------
;攻撃判定
[Statedef 1010]
type = A ;
movetype= A ;
velset = 4,0
anim = 1010 ;アニメーション
sprpriority = 10
[State 1010,0]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
trigger9 = AnimElem = 9
trigger10 = AnimElem = 10
trigger11 = AnimElem = 11
trigger12 = AnimElem = 12
trigger13 = AnimElem = 13
trigger14 = AnimElem = 14
trigger15 = AnimElem = 15
trigger16 = AnimElem = 16
trigger17 = AnimElem = 17
trigger18 = AnimElem = 18
trigger19 = AnimElem = 19
trigger20 = AnimElem = 20
trigger21 = AnimElem = 21
attr = S, SP
damege = 50,25
getpawer = 20,10
sparkxy = 0,0
fall = 0
guardflag = MA
sparkno = 1
sparkxy = 0,0
sprpriority = 4
hitsound = 5,4
guardsound = 6,0
ground.type = High
ground.slidetime = 14
ground.hittime = 16
ground.velocity = -6,0
air.velocity = -3,-4
air.juggle = 4
[State 1010,1 ChangeState]
type = ChangeState
trigger1 = AnimTime = 70
value = 0
ctrl = 1
;---------------------------------------------------------------------------
;消滅用のステート
[State 1010,2];ヘルパー撤去
type = Destroyself
trigger1 = time >= 170;70以上たったら
これが全部の記述ですが、他になにか必要な記述ってありましたっけ?
ご教授お願いしますOTL
|
|
掲示板管理者へ連絡
無料レンタル掲示板