レス数が1スレッドの最大レス数(1000件)を超えています。残念ながら投稿することができません。
製作お助け掲示板
-
とりあえず、記述の方を。
やりたいのは進んでいく飛び道具ではなく、固定して敵にダメージを与えるタイプです。
簡単に言えば、Higeの尻から炎! みたいな感じ(ヒデェ例えだ
;咆哮衝撃波
[Statedef 1000]
type = S
movetype= A
physics = S
juggle = 1
ctrl = 0
anim = 1000
;poweradd = 20 ;パワー消費。要らないのでオフ
sprpriority = 2
facep2 = 1
[State 1000,ヘルパー]
type = Helper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
trigger9 = AnimElem = 9
trigger10 = AnimElem = 10
trigger11 = AnimElem = 11
trigger12 = AnimElem = 12
trigger13 = AnimElem = 13
trigger14 = AnimElem = 14
trigger15 = AnimElem = 15
trigger16 = AnimElem = 16
trigger17 = AnimElem = 17
trigger18 = AnimElem = 18
trigger19 = AnimElem = 19
trigger20 = AnimElem = 20
trigger21 = AnimElem = 21
ID = 1010
pos = 0,0
postype = p1
facing = -1
stateno =1010
helpertype = normal
name = "houkousyougekiha"
keyctrl = 0
ownpal = 1
[State 1010,1];無敵化して分身バグ対処
type = NotHitBy
trigger1 = time >= 0
value = SCA, NA, SA, HA, NT, ST, HT
[State 1000,咆哮];オミット中
type = null;playsnd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 10
value = 0,0
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