Graphic effects are improved following spells:
Armor aqueous
Armor incandescent
Earth Armor
Armor windy
Natural attack
Blindness
Feca Shield
Bubble
Fraction
Aggressive Glyph
Glyph of blindness
Glyph capital
Glyph ignited
Immunity
Spell Reflection
Truce
Glyph of Silence:
The spell is renamed to "Glyph of Repulsion."
The operation of the lot is changed, it now poses a cross glyph size and a central vacuum that causes extensive damage in the elements Fire, Water and Earth at the end of turn. This glyph can be run remotely on an ally or yourself, it imposes the enemies to leave a cell (and never tackle a friendly target for example) or to maintain their position but to suffer significant damage .
The spell points invested are returned.
Natural Attack:
The AP cost increases to 3 at all levels.
The range from 6 to 7 to levels 1 to 4.
The number of start up two passes per target.
Damage is less random at all levels.
Damage is increased from level 1 to 4.
The power of critical hits is reduced at all levels.
The critical hit rate increases from 1 / 50 to 1 / 40.
The spell points invested are returned.
Spell Reflection:
Now reconsider the fate spells of levels 1-6 at all levels.
Time's cooldown is now moving to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
The spell points invested are returned.
Blindness:
The range increases to 7 at level 1.
The withdrawal of PA 2 passes on both normal and critical levels 1 to 5 and 3 on both normal and critical level 6.
Damage is less random at all levels.
Damage on a critical hit is reduced to a level 6.
Damage is increased at 1-5.
The spell points invested are returned.
Attack Cloud:
The spell now causes damage element Water.
The fate of Luck now flies to the target for a period of three rounds. The bonuses are cumulative chance twice.
The AP cost increases to 4 level 1 to 4.
The number of start up two passes per target.
Damage is increased at all levels.
The spell points invested are returned.
Immunity:
The AP cost from 4 to 3 at 1-5.
The duration of the spell is 1 round at all levels because the effects of the spell ends now the turn of the launcher.
The spell points invested are returned.
Bulle:
The AP cost increases to 3 at 1-4.
The range increases to 7 at 1-4.
Damage is less random at all levels.
Damage is increased on both a normal level 1-4.
The critical strike damage is increased at all levels.
Backlash:
The spell's range from 3 to 4 at all levels.
The effects of the sort (Strength bonus on the launcher and force penalty on target) can now be combined as two times.
Damage is less random at all levels.
Damage is increased at levels 1 to 4.
Damage increased from the neutral element to the element Earth.
Flights from Force last three rounds and is increased at all levels in a normal and a critical hit at all levels
The spell points invested are returned.
Glyph of Blindness:
The duration of the Glyph from 2 to 3 turns at level 1.
The withdrawal of PA 3 passes at all levels of the spell.
Teleport:
The AP cost from 5 to 4 to levels 1 to 5.
The range from 8 to 7 at 5.
The retry interval increases to 11, 10, 9, 8 and 7 turns at levels 1, 2, 3, 4 and 5.
The spell points invested are returned.
Inflamed glyph:
The AP cost from 4 to 3 at 1 and 2.
The range goes from 3 to 4 to levels 1 to 3.
Glyph size increases to 3 cells at levels 1 to 4.
The critical strike damage is less random and normal at all levels.
Feca Shield:
The AP cost from 4 to 3 at 1-5.
The range increases to 2, 3, 4, 5 and 6 at 2, 3, 4, 5 and 6.
The effects of the spell can be accumulated only once per target.
The interval's cooldown from 6 to 7 rounds at the 1-5 draw.
The spell points invested are returned.
Paralyzing Glyph:
The range increases to 5, 6, 7 and 8 cells at levels 3, 4, 5 and 6.
Glyph size increases to 2, 2, 3, and 3 at 1, 2, 3 and 4.
Warning:
The duration of the spell is a turn because the effects of the spell ends now the turn of the launcher.