_,_ パル
.r'⌒^~' ̄`.ヽ.,
パル ./'´ `'ヽ,
,.' i ! ;_、 ハィ 、'ゞゝ .ヘ
(( ,ヘ, !人パルλハスィ-トλヽ/ / )) きらきーすごーい
'、丿) 从ノ::○`::::´○::::`'λ∈∋ 妬ましー
し丿ヽ从""r-‐‐┐""妬/ /
ヽ/x/|ゝ,ヽ、__,ノ_ノ,rxxxフ とても真似できないけど、
LX/i |x'〈i`7/:/x/: / なにか手伝えることぐらいない?
弋 |xくハ」/x/.イ
パル 从xゝ::::/x/ j/
}≡三二三ヽ _ ,, -=_‐‐‐-、,
/::::::::/入ヽ::i::::::\ パル __,, ==-‐''´,..ィラ'''..`'''、)) 'i,
./` / ., 、 !,,-'已\ l, ∧
,,-'-, i i i !, {l .炒 l'´! 、 l
./7'"i`/ , / .i、ヽ l,ヽ__T_='__/ i l .l
!./后/ l l li.、ヽ, \ i l .l\ l .l l
"ヒl .l .l l i, l、入_,,i--- l.l i l .l l
も〜パルスィったら l l .li ! ヽ, iゝlゝ、 _ ____, l.i .i l l l l
l l .l,,'"--、 〃´ ̄ l.l .l l, l .|
そうね、じゃあ .i`i.ヽ,、, l l{秘}i "" l .l l i .l .|
この間焼いてくれたクッキー .| .l .// ヽ,ミ彳" ' _ , .l. l! l .l , .|
また焼いてくれない? .,-!、!//l .l lゝ i,´ .,! ,.ィ ./ !/ l l
/_`,、''!''l l l `'-、_ .`''‐'_/-'--'-、 ./ l |
!ニ='´' l l l_,,--'''´_´/ ̄`'、 __.f'´ ! .il
..ゝ- ''´i l l,/ ヒ/ i `l /i
ルルコンに書いてあったよ
On a critical hit, an attack that deals ability damage deals twice the indicated amount of damage―if the damage is expressed as a die range, roll twice as many dice.
On a critical hit, an attack that causes ability drain deals twice the indicated amount of drain―if the drain is expressed as a die range, roll twice as many dice.
Weaponlike spells that deal some form of damage―lethal damage, nonlethal damage, ability damage, or ability drain―
or that bestow negative levels can threaten critical hits, can be used with precision damage (see page 42), and can be used with favored enemy damage bonuses.
An energy-draining spell bestows twice that spell's normal negative levels on a critical hit, while a critical hit with a spell that deals ability damage doubles that ability damage.
これも関係あるかな
If the unarmed strike scores a critical hit, damage from the spell isn't multiplied.
Unarmed and Natural Attacks with Touch Spells:
If you hold the charge of a touch spell, you can make a normal unarmed attack or an attack with a natural weapon at a later time.
In this case, you're considered armed only if your unarmed attack or natural weapon attack doesn't provoke attacks of opportunity.
Otherwise, you provoke attacks of opportunity as normal.
If the attack hits, you deal normal damage for your unarmed attack or natural weapon, and the spell discharges.
If the attack misses, you're still holding the charge.