ALL NEW!
Advanced Camera Tools - for simple things like real world lenses to cool effects like digital slit scan
Adaptive Pixel Subdivision - Screen based, shader driven geometric displacements
Catmull-Clark subdivision surfaces
Node-based materials shading
Edges and n-gons
Enhancements
Much faster and more accurate rendering
Faster OpenGL performance
Modeling functionality in Layout
HyperVoxels shade faster
And Much More!
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