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MasterWork 新version

2v3f changelog:2013/08/20(火) 16:55:47 ID:7vLlir160
Bugfixes & Balancing
- Removed 162 reactions from the entity_default that are not used. They showed up in the Manager Screen.
162の未使用リアクションを削除
- Removed Kimberlite. Added Vanadite/Vanadium.
Kimberlite 削除、Vanadite/Vanadium追加
- Completely sorted the entity_default. No gameplay changes, but other modders might appreciate it.
entity_defaultをソートしなおし。ゲームには無関係だがMod作成者向け
- Sorted buildings a bit differently. Colosseum moved to Misc, Magic to Furnaces, Studies and Labs have their own section. Great Magma Forge is now the *Magma Volcanic Forge. Gunsmith is Gunsmith's Forge, and more little changes like that.
工房や建物をソート。
- Removed Artificer and Weather Control Device.
Artificerと天候コントロールデバイスを削除
- Changed value of gems slightly. Added lapis lazuli and turquoise, used in reactions.
宝石の価値を調整、ラピスラズリとターコイズ追加。
- Fixed a typo in goblin lashes.
- Fixed a type in language file (word:childish)
typo修正
- Fixed a major bug with reactions that need generic metal bars (any metal). They didnt work.
MetalBar使用作業のバグを修正
- Moved paints and some special stones in the raws to affect the order of stockpiling.
- Made glacier-weather more likely to appear. (Hopefully)
- Added un-hide interaction to stop hidden creatures from being hidden forever, and sneaking/slowing down forever. After 5000 ticks creatures become visible again.
- Removed kite-shields and twohanded weapons from the entity file. They are now made in a specialised, more expensive workshop.
- Removed timberyard, moved wood-production to sawmill, moved item product to Herbalists Lab.
timberyard削除、木製作成作業はsawmill、アイテム生成はherbalist Labへ移動
- Added all trees to tree-farming, this means you can farm crystaltrees, feather, glumprong, shadethorn and more.
全ての樹木を育成可能。CrystaltreeやFeather,glumprong,shadethornなど
- All scrapwood has been removed.
全てのscrap woodを削除
- Sawdust has been made 10 times rarer. (to avoid spam).
sawdust を1/10に(?)
- Plywood now needs 1 unit of glue and sawdust for one log, and effectively replaces the scrapwood.
合板は1unitのglueとsawdustを丸太にします、scrapwoodの代替です
- Rebalanced magic. The buildings are a lot cheaper and the reactions as well. Completely removed the gem-catalyst and pentagrams, magic tomes are now preserved in reactions, and reactions require way less reagents.
- Moved pulley from engineer to toolmaker, since its a reagent for tech. I think its better to collect them all in one place.
- Hidden creatures now automatically unhide themselves after a while.
- Added lapis lazuli and turqoise back in, both can make dye/glazes.
- Removed clay mechanisms.
clay メカニズムは削除されました
- Added orpiment and vanadite, both needed for a future chemistry update. Removed kimberlite.
- Raised saltpeter/brimstone/realgar/cinnabar/rocksalt occurence
- Added "brew mead" to brewery.
- Added "transmute nickel" to alchemist.
- Added rune-engraving of animal armor. Gives 100% boost of attributes to the warbeast.
- Booze selling should now be ok. It depends on how much booze is left in the barrel.
- Fixed bladed composite bows lacking an edged attack.
- Removed hawk, there are enough vermin hunters already.
- Bullets are now made in batches of 100, the new ammo in batches of 50. This allows ranged dwarves to shoot more before needing to reload.

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